﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SevenInvaders.LEVEL_ANA
{
    class AnaEnemy:Enemy
    {
        public static List<AnaEnemy> list =
            new List<AnaEnemy>();
        
        animation animation1;

        public AnaEnemy(Texture2D texture, Vector2 position)
            : base(texture)
        {
            animation1 = new animation();
            
            animation1.frame.X = 1;
            animation1.frame.Y = 0;
            animation1.frame.Width = 51;
            animation1.frame.Height = 68;

            animation1.frames = 3;
            animation1.fps = 5;

            current_animation = animation1;
        }

        public override void Update(GameTime gameTime)
        {         
        }
    }
}
